Various definitions for Animation found from Google Search


Commonly used words for animation - "sequence", "series", "images"and "movement".
Final analysis of meaning. "ANIMATION = SEQUENCE OF IMAGES DISPLAYED SUCCESSIVELY" OR in simpler terms Animation = "motion graphics"

Source1 - Word.Net:
The noun "animation" has 6 senses in WordNet)

What is animation?

1. animation, life, living, aliveness -- (the condition of living or the state of being alive; "while there's life there's hope"; "life depends on many chemical and physical processes")
2. animation, vitality -- (the property of being able to survive and grow; "the vitality of a seed")
3. animation, spiritedness, invigoration, brio, vivification -- (quality of being active or spirited or alive and vigorous)
4. vivification, invigoration, animation -- (the activity of giving vitality and vigour to something)
5. animation -- (the making of animated cartoons)
6. liveliness, animation -- (general activity and motion)

Source 2 - :
Animation is the creation of a timed sequence, a series of graphic images or frames together to give the appearance of continuous movement.

Source 3- SIGGRAPH
Animation. A movie. A sequence of related images viewed in rapid succession to see and experience the apparent movement of objects

Source 4: )
The term "animation" refers to any visual movement effect created automatically (i.e., without manual user interaction). This definition of animation includes video and animated images. Animation techniques include:

  • graphically displaying a sequence of snapshots within the same region (e.g., as is done for video and animated images). The series of snapshots may be provided by a single resource (e.g., an animated GIF image) or from distinct resources (e.g., a series of images downloaded continuously by the user agent).
  • scrolling text (e.g., achieved through markup or style sheets).
  • displacing graphical objects around the viewport (e.g., a picture of a ball that is moved around the viewport giving the impression that it is bouncing off of the viewport edges). For instance, the SMIL 2.0 animation modules explain how to create such animation effects in a declarative manner (i.e., not by composition of successive snapshots).